//---------------------------------------------------------------------------

#ifndef SelectGameH
#define SelectGameH
//---------------------------------------------------------------------------
#include <Classes.hpp>
#include <Controls.hpp>
#include <StdCtrls.hpp>
#include <Forms.hpp>
#include <ImgList.hpp>

//---------------------------------------------------------------------------
class TfrmSelectGame : public TForm
{
__published:	// IDE-managed Components
    TListBox *lbGames;
    TButton *btnOk;
    TImageList *ImageList;
    void __fastcall btnOkClick(TObject *Sender);
    void __fastcall lbGamesMeasureItem(TWinControl *Control, int Index,
          int &Height);
    void __fastcall lbGamesDrawItem(TWinControl *Control, int Index,
          TRect &Rect, TOwnerDrawState State);
private:	// User declarations
public:		// User declarations
    __fastcall TfrmSelectGame(TComponent* Owner);
    bool __fastcall Execute();
    AnsiString GameName; 
};
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
#endif
